For this third episode I caught up with my friend and award winning media professional Hugh Garry in London. I met Hugh on a trip to Tanzania with The Great Football Giveaway a few years ago, and since then he organises a different adventurous and/or purposeful trip every year.
He is a director at Storythings, a studio decidated to helping businesses and organisations find new ways to tell stories. Before that he worked at the BBC Radio 1 as a creative producer for a long time, and he was also a DJ for a long time.
It was a great conversation and I hope you enjoy listening!
A few links to some of the information mentioned, for reference:
For our second episode I interview one of my favourite game designers, John Wick, and I am joined by my friend Julien with whom I participate in his audio podcast about roleplaying games Les Voix d'Altaride.
In this episode we talk about John Wick the movie, John's inspiration and creative process, roleplaying games, principles of game design, cooperative board games, examples of subversive storytelling, live-action roleplaying games (LARPs), the best movie ever made, and the best book ever written.
I had great pleasure interviewing John and I hope you enjoy listening!
Links and information mentioned, for reference:
For this first episode of the Ice Cream for Everyone podcast, I am joined by my friends Lauren Giblin, Adam Cohen, and James D'Souza to ask them a few questions about their podcast listening habits and uncover information that will help me further define the future of this podcast.
In addition to audio podcasts, Adam tells us about his quite extreme high fat diet, we laugh at dangling modifiers, James compares podcast shows to the Hero's Journey, and Lauren shares her appreciation for the heathy qualities of Hampstead Heath.
This is the first time I record and edit an audio podcast and unfortunately one of the voice tracks failed so I had to pick it up from an lesser quality recording, my apologies in advance for the sound glitches and stammering.
Episode content (roughly):