Happy 4th July to everyone in the United States of America! So far I'm celebrating with podcast editing but I'm about to go catch the end of the Cubs game at a friend's patio so I'll be celebrating properly there in Murican fashion with baseball!
I'm very excited about this episode, I had a fun and interesting conversation with my friends Alfie Dennen and Allix Harrison d'Arcy to talk about the board game they designed, currently being funded on Kickstarter, Evil Corp.
Evil Corp is a game in which players incarnate billionaire tech CEOs battling to make money and 'save the world' - whatever the cost. I've been following as they've been working on this for the past 2 years and excited to see their project come to life! The game was funded in 6 only days on Kickstarter and they are going through stretch goals. I believe you have about 9 days to back the Kickstarter!
A few things mentioned in the episode:
For this new episode of the podcast, I had an excellent conversation with fellow gamer and podcaster Meghan Dornbrock. Meghan has a lot of different and fascinating projects going on, including a video game in development, many illustrations, the Modifier podcast (which is also part of the One Shot Gaming Podcast Network). I first learned about Meghan and her podcast via Twitter, liked the different projects I came across on her main website, enjoyed listening to a few episodes of her podcast and reached to organise a recording. Modifier is pretty similar to this podcast, though more specialized in talking with tabletop roleplaying game designers, and if you check the list of episodes you'll see we have several guests in common.
In the episode we talk about Meghan's commitment to accessibility in gaming, herself being visually impaired, how her podcast started, how she got into gaming, what exactly are magical girls, what qualifies this particular genre, and much more. Enjoy!
Some of the information mentioned in the episode:
I hadn't played any video games in a long while and I'm glad I got back into it thanks to Thomas Brush's beautiful Pinstripe game. As I explain in the episode, I came across Pinstripe's Kickstarter crowdfunding campaign last year, really liked what I saw and participated in bringing the game project Thomas had already been working on by himself for several years to fruition. The game was released on Steam a few months ago and I played through it. I really enjoyed the design, style, storytelling, atmosphere, quite tough themes to approach, and the music. I reached out to Thomas and we had a great conversation about what it takes to create this kind of solo indie game project. We talked about Thomas' background in South Carolina, his creative influences, how he started designing games, and much more.
It's my birthday! I haven't managed to organise a new recording with a guest and yet am committed to publishing every other week so I made a birthday episode, in which I basically beg you to rate and review the podcast on iTunes, and talk about the game design idea I submitted for this year's Game Chef design competition. Simply click the iTunes link above to write a review!
That's about it folks, Enjoy the rest of the day and please take time to review the podcast if you enjoy it! It's always great to get a few words of encouragement, feedback, questions, or even constructive criticism.
Mentioned in this episode:
Better late than never, the Ice Cream for Everyone Podcast is finally back!
Thanks to a chance encounter for International Tabletop Day at the Chicago Public Library, I met Randy and got to play test his pirate board game, Scoundrels. It was great fun, so we got talking and I invited him to be on the podcast.
I didn't know at the time that he happens to work from the Cards Against Humanity office and co-working space, so I got a visit and we were able to record in their studio, which was unusually high quality for me. I'm looking forward to having the rest of my recording equipment shipped.
Randy is a video games artist by trade and we had a great conversation about what is recommended to have a successful career in gaming, how Randy got into games, what his inspirations are, and how he started working on his board game.
If you enjoy the episode, please take time to give it a rating and a review on iTunes / iPhone podcast app (or your favourite podcast app), this only takes a few minutes and it really gives more visibility to the podcast so others can find it.
I am getting back in a regular publishing schedule and my goal is to have an episode published every other week, at least twice a month. I am back contacting people to have conversations with and am looking forward to sharing them with you!
Info / links:
The Ice Cream for Everyone Podcast is finally back after an unexpectedly long and lazy end of year break! I hadn't originally planned not to publish in December but it just... flew by - sorry about that! I'm working to put the podcast back on the right track now for 2017.
Some of the important news in this episode introduction is that I'm moving on from London and moving to the U.S. and that I'll be focusing my energy back on Ice Cream for Everyone as my brand & marketing strategy consultancy, recording and publishing the podcast, writing and looking for clients.
Meanwhile, back to the important bit and the reason why you might read this and listen to the podcast: we have exciting guests on today. I met Kelly in Los Angeles as part of a training course I'm participating in and he turned out to be working for The Go Game, a team-building games company I first came across at SXSW Interactive in Austin, back in 2009. Ian is one of the co-founders of The Go Game, and Kelly joined a little over a year ago as a producer and runs games with them. We had a fantastic conversation, brilliant to hear behind the scenes stories of how The Go Game came to be and some really offbeat anecdotes of the kind of fun mayhem their games can occasionally generate.
Enjoy and don't hesitate contacting The Go Game if you're thinking of organising some kind of company / team-building event!
A few of the links / info mentioned in this episode:
We have an exciting new episode to the podcast today! Thanks to Kalum of The Rolistes Podcast who introduced us, I've been able to have a great conversation with Brian Feister, a web designer / programmer and more importantly for the conversation also the designer of Open Legend, an open source roleplaying game system. We had a brilliant conversation about web design and marketing, open source programming, roleplaying game systems and the kickstarter project for Open Legend that is currently live - I recommend you check it out.
I checked again after I recorded the intro and Open Legend RPG has already passed the $25k mark in pledge funds in just over a day, which is fantastic for this exciting project.
I hope you enjoy, if you do please leave a review on iTunes or your favourite podcast application!
A few of the information mentioned in the episode:
For this new episode of Ice Cream for Everyone, Kalum of The Rolistes, an excellent London based tabletop gaming podcast had asked me to interview him for the one year anniversary of his podcast. We had a fantastic conversation about Jeremy aka Kalum got into roleplaying games, his gaming influences, how he started podcasting, his job and many more interesting stories. Enjoy!
A few of the links mentioned:
Special collaboration guests on the podcast this week, I'm joined by my French friends of the tabletop roleplaying game podcast Les Voix d'Altaride: Julien, Sandra & Xavier (more of the Voices of Altaride couldn't join us this time unfortunately: Benoît, Morgan, Kalysto).
We learn more about the Voix d'Altaride podcast that I also contribute to on a regular basis, we talk about how we all got into tabletop roleplaying games, whether there is a tabletop roleplaying game "French Touch", the differences between "fluff" and "system" in tabletop RPGs and talk through several examples of French tabletop roleplaying games our English speaking listeners might not know about. Thanks to all of them for participating in English!
As usual, pretty much everything is accessible for people interested in learning more about tabletop RPGs as well as seasoned veterans. Enjoy!
As a side note, and this is mentioned in the intro, we're soon getting to the official end of the first season of the Ice Cream for Everyone Podcast. We'll have some kind of different or reduced activity over the summer. I'm also putting a call out to anyone who listens to the podcast on a regular basis and would be up for participating in a recording of the 2nd season of the podcast, please give me a shout!
Information mentions during the podcast:
We go back to the realms of tabletop roleplaying games with two special guests in this episode: my good friend Julien of the French speaking podcast I regularly contribute to, Les Voix d’Altaride and Greg Stolze.
Greg is a game designer, writer and novelist - particularly known for his work on tabletop roleplaying games. I was looking forward to this conversation given he co-designed one of my favourite games: Unknown Armies. They recently went through a crowdfunding campaign for the 3rd edition of the game and raised over $250 thousand dollars to bring the project to life and I’m very much looking forward to it (if you're late to the party it's still possible to participate in the campaign to order the game in advance via Backerkit). I played a campaign of Unknown Armies 2nd edition with a group of friends in the South of France last year that was great fun.
We had a brilliant conversation and I’m glad to touched on themes that hadn’t been on the podcast so far, discussing different types of horror games, ethical and moral dilemmas and why it’s fun and/or interesting to include those in games. We also talk about ways to approach game rules and systems according to a setting. As usual, everything is very approachable and – at least I think – interesting for both people into roleplaying games and people who don’t know too much about it, so don’t feel left out if you’re not much of a tabletop player.
I should note, there are a few face off and distortions in speech towards the end – it’s all right, during our call I thought it was a actually worse than it is, and it’s really mostly in the last few minutes, I managed to get most of the conversation OK.
Links / info mentioned in the episode: