Better late than never, the Ice Cream for Everyone Podcast is finally back!
Thanks to a chance encounter for International Tabletop Day at the Chicago Public Library, I met Randy and got to play test his pirate board game, Scoundrels. It was great fun, so we got talking and I invited him to be on the podcast.
I didn't know at the time that he happens to work from the Cards Against Humanity office and co-working space, so I got a visit and we were able to record in their studio, which was unusually high quality for me. I'm looking forward to having the rest of my recording equipment shipped.
Randy is a video games artist by trade and we had a great conversation about what is recommended to have a successful career in gaming, how Randy got into games, what his inspirations are, and how he started working on his board game.
If you enjoy the episode, please take time to give it a rating and a review on iTunes / iPhone podcast app (or your favourite podcast app), this only takes a few minutes and it really gives more visibility to the podcast so others can find it.
I am getting back in a regular publishing schedule and my goal is to have an episode published every other week, at least twice a month. I am back contacting people to have conversations with and am looking forward to sharing them with you!
Info / links:
The Ice Cream for Everyone Podcast is finally back after an unexpectedly long and lazy end of year break! I hadn't originally planned not to publish in December but it just... flew by - sorry about that! I'm working to put the podcast back on the right track now for 2017.
Some of the important news in this episode introduction is that I'm moving on from London and moving to the U.S. and that I'll be focusing my energy back on Ice Cream for Everyone as my brand & marketing strategy consultancy, recording and publishing the podcast, writing and looking for clients.
Meanwhile, back to the important bit and the reason why you might read this and listen to the podcast: we have exciting guests on today. I met Kelly in Los Angeles as part of a training course I'm participating in and he turned out to be working for The Go Game, a team-building games company I first came across at SXSW Interactive in Austin, back in 2009. Ian is one of the co-founders of The Go Game, and Kelly joined a little over a year ago as a producer and runs games with them. We had a fantastic conversation, brilliant to hear behind the scenes stories of how The Go Game came to be and some really offbeat anecdotes of the kind of fun mayhem their games can occasionally generate.
Enjoy and don't hesitate contacting The Go Game if you're thinking of organising some kind of company / team-building event!
A few of the links / info mentioned in this episode:
We have an exciting new episode to the podcast today! Thanks to Kalum of The Rolistes Podcast who introduced us, I've been able to have a great conversation with Brian Feister, a web designer / programmer and more importantly for the conversation also the designer of Open Legend, an open source roleplaying game system. We had a brilliant conversation about web design and marketing, open source programming, roleplaying game systems and the kickstarter project for Open Legend that is currently live - I recommend you check it out.
I checked again after I recorded the intro and Open Legend RPG has already passed the $25k mark in pledge funds in just over a day, which is fantastic for this exciting project.
I hope you enjoy, if you do please leave a review on iTunes or your favourite podcast application!
A few of the information mentioned in the episode:
For this new episode of Ice Cream for Everyone, Kalum of The Rolistes, an excellent London based tabletop gaming podcast had asked me to interview him for the one year anniversary of his podcast. We had a fantastic conversation about Jeremy aka Kalum got into roleplaying games, his gaming influences, how he started podcasting, his job and many more interesting stories. Enjoy!
A few of the links mentioned:
Special collaboration guests on the podcast this week, I'm joined by my French friends of the tabletop roleplaying game podcast Les Voix d'Altaride: Julien, Sandra & Xavier (more of the Voices of Altaride couldn't join us this time unfortunately: Benoît, Morgan, Kalysto).
We learn more about the Voix d'Altaride podcast that I also contribute to on a regular basis, we talk about how we all got into tabletop roleplaying games, whether there is a tabletop roleplaying game "French Touch", the differences between "fluff" and "system" in tabletop RPGs and talk through several examples of French tabletop roleplaying games our English speaking listeners might not know about. Thanks to all of them for participating in English!
As usual, pretty much everything is accessible for people interested in learning more about tabletop RPGs as well as seasoned veterans. Enjoy!
As a side note, and this is mentioned in the intro, we're soon getting to the official end of the first season of the Ice Cream for Everyone Podcast. We'll have some kind of different or reduced activity over the summer. I'm also putting a call out to anyone who listens to the podcast on a regular basis and would be up for participating in a recording of the 2nd season of the podcast, please give me a shout!
Information mentions during the podcast:
We go back to the realms of tabletop roleplaying games with two special guests in this episode: my good friend Julien of the French speaking podcast I regularly contribute to, Les Voix d’Altaride and Greg Stolze.
Greg is a game designer, writer and novelist - particularly known for his work on tabletop roleplaying games. I was looking forward to this conversation given he co-designed one of my favourite games: Unknown Armies. They recently went through a crowdfunding campaign for the 3rd edition of the game and raised over $250 thousand dollars to bring the project to life and I’m very much looking forward to it (if you're late to the party it's still possible to participate in the campaign to order the game in advance via Backerkit). I played a campaign of Unknown Armies 2nd edition with a group of friends in the South of France last year that was great fun.
We had a brilliant conversation and I’m glad to touched on themes that hadn’t been on the podcast so far, discussing different types of horror games, ethical and moral dilemmas and why it’s fun and/or interesting to include those in games. We also talk about ways to approach game rules and systems according to a setting. As usual, everything is very approachable and – at least I think – interesting for both people into roleplaying games and people who don’t know too much about it, so don’t feel left out if you’re not much of a tabletop player.
I should note, there are a few face off and distortions in speech towards the end – it’s all right, during our call I thought it was a actually worse than it is, and it’s really mostly in the last few minutes, I managed to get most of the conversation OK.
Links / info mentioned in the episode:
Already another episode of the podcast! This week we go back to gaming with my first ever live audience recording at the GameCamp Unconference that took place last weekend in London at the South Bank University.
I was lucky to have some excellent guests join, such as Ed Fortune who writes for Starburst Magazine, Dave who used to teach video game design and development in Beijing and now started his own independent games studio, George who studies in the Games Culture department of the university and many more. We were 14 by the end of the episode which is pretty good also considering I recorded at 11am shortly after the beginning of the event given there wasn't much going on at that point.
We had a fun conversation about geek culture, tabletop roleplaying games, live action role playing games, indie video games, Candy Crush and the ads that get stuck in our heads. I hope you enjoy the conversation, please share it with with you friends on social media if you enjoy listening!
Links and information mentioned:
This week on the podcast I had a fantastic opportunity to meet with some of the team from FailBetter Games based in Greenwich, London. Alexis Kennedy co-founded the studio, and Cash DeCuir joined the team as a writer a little over a year ago.
They are best known for their Subterranean Victorian Gothic narrative online game Fallen London, that was just launched on mobile as an iPhone iOS application. As of now, you can check out Fallen London in the App Store and there's a good deal of chance it's right there featured in the best games at the moment. Of course, you can also play the game directly as I used to when it was first released in late 2009 via the Fallen London website.
I found out about the game years ago and immediately loved the beautiful writing and mysterious world to explore, as I prepared my initial lists of people I'd like to talk for the podcast, FailBetter Games were right there from the beginning.
We talk about their gaming and design inspiration including tabletop roleplaying games and video games, what Fallen London is all about, Sunless Sea (another game available in the same universe) and much more during the episode.
Slight warning with regards to language, there is a tiny bit of explicit language so maybe watch out if kids are around.
Information / links mentioned during the episode:
I had learned about the murder mystery treasure hunt events organised by A Door in a Wall since before leaving London in 2011 and stayed signed on to their email newsletter so even while living in Asia I vaguely followed the events going on and am still looking forward to participating to one of them.
The live gaming events have been attracting a loyal following of participants, enough for Tom Williams to make this a full time activity and recently the first regular monthly event, called A Veiled Threat.
I met with Tom in London and we had a great conversation about his background and inspiration for the game events he creates for A Door in a Wall. We also talk about arts, Warhammer miniature games, Escape rooms and more. There are a few odd noises in this recording, sorry about that. I hope you still enjoy!
Some of the information mentioned in the episode:
Important note: It seems conventional on other podcasts I listen, to mention explicit language - in case your kids are around while you listen or something. There are a few F-words in this episode. I apologise I forgot to mention it in the intro to the episode.
This week on the podcast we geek out about tabletop roleplaying games (and a bunch of other stuff - don't feel left out if you don't play tabletop roleplaying games) with an awesome guest: Luke Crane. Luke had won multiple Origins Awards for Best Roleplaying Games in 2006 for his first system Burning Wheel and again in 2008 for MouseGuard. He also designed several other games such as Burning Empires, FreeMarket (with Jared Sorensen) and recently Torchbearer. Luke regularly talks about game design as a variety of events and conventions. Last but certainly not least, Luke is also the Head of Games for Kickstarter, the online crowdfunding website. He gets to support thriving game designers bring their projects to life thanks to the support of fans on the popular crowdfunding platform.
We had a fantastic conversation about the design voices in Luke's head, his lunar origins, authors intentions in game design, his latin studies, the Burning Wheel RPG system, his favourite games and movies, how games and tabletop games in particular are seeing a renaissance thanks to crowdfunding and more.
Some of the Information mentioned in the episode: