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Ice Cream for Everyone Podcast

In the Ice Cream for Everyone podcast show host Willem van der Horst interviews interesting professionals in a variety of fields such as design, gaming, advertising, marketing, branding, strategy, or craft beer brewing.
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Now displaying: February, 2016
Feb 26, 2016

In this episode of the podcast, I've had a in-depth conversation with Matthew Dawkins, better known in the roleplaying game community for his Youtube video channel: The Gentleman's Guide to Gaming.

While he recently stopped publishing regular videos on Youtube, he is now spending more time writing pieces for roleplaying books in the Chronicles of Darkness series with Onyx Path publishing. If you haven't heard of him (and are interested in tabletop roleplaying games) I recommend checking the channel out.

We go over much in the conversation, including how Matthew got into tabletop roleplaying games, how he started his video channel, his appreciationg for White Wolf's World of Darkness and the game Vampire the Masquerade and the fascinating "Vampire the Masquerade: Youtube Experiment" which I've also played, albeit not for long.

I hope you enjoy listening, if you do please share it with a friend or leave a review on iTunes, thanks!

Information mentioned in the episode:

Feb 18, 2016

I'm not usually superstitious but this week's episode of the podcast could give me new insight into being triskaidekaphobic. It's only as I finished editing the episode I realised it's the thirteenth!

I was really excited to meet the team at Sensible Object for this episode, the recent studio behind a new type of game blending physical and digital elements called Fabulous Beasts. I've been following what happening with it and as you might imagine I'm pretty interested in new types of games.

Fabulous Beasts is in the last few days of a crowdfunding project and I encourage you to go check out the game and participate in the Kickstarter to support them.

I visited their studio at Somerset House in central London and had a lovely chat with their lead designer Tim Burrell-Saward. A few days later when I started working on the sound editing for this episode, I realised like 80% or more of the episode had almost constant background clicking sounds that I find really annoying. I've spent hours on trying to remove them, reading and watching tutorials, etc. I don't know what it's due to, it's the first time that it happens. It's a real shame - though maybe I'm dramatising.

At least I thought it's ok to listen to a few minutes of this at a time so rather than imposing the whole thing or throwing it away altogether I opted for a slightly experimental third option, I kept only what I considered the most important and best parts of the interview, and talked in between paraphrasing some of the things Tim and I talked about.

To complement the audio podcast, I recommend watching a few videos with reviews and play tests of the game, which hopefully will give you a better idea of the way it works and the reasons why I think it's an exciting project.

More of the information mentioned:

Feb 11, 2016

After the past two weeks delving behind the scenes of Ed's tabletop game crowdfunding project, we're having a branding and marketing moment. I caught up with my ex-colleague and friend Sid Loyal, a brand strategist with extensive experience in different Asia-Pacific countries, from India to Singapore and Australia. I thought it would be interesting to hear from his perspective about strategy for the advertising and marketing industry in Asia-Pacific.

Sid has great stories to share about how he started in the advertising industry, what he learned along the way, his extensive sneakers collection and a little of what's going on in India for brands and creative communications.

A few links to the information mentioned:

Feb 5, 2016

This is the second part of a 2-part episode; you can find the part 1 here.

We continue our weekly calls with Ed and keep following his efforts to crowd-fund the expansion of his science-fiction themed tabletop roleplaying game Era: The Consortium Secret War on Kickstarter.

As the project had just recently passed the £1,000 mark at the time we spoke, Ed gave us a few more tips acquired from his experience of running Kickstarter projects, including what not to do. 

We pursue the conversation to discuss how his games company, Shades of Vengeance, started supporting other tabletop roleplaying games creator to complete and finance their games and share them with a wider audience. This started at the Anime North in Toronto a few years ago and they have now successfully supported several games that Ed talks through.

In the last conversation, we wish good luck to Ed for the final days of his Kickstarter project and ask him a few of the now traditional Ice Cream for Everyone cool down questions.

A few links to the information mentioned:

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