Ice Cream for Everyone Podcast

In the Ice Cream for Everyone podcast show host Willem van der Horst interviews interesting professionals in a variety of fields such as design, gaming, advertising, marketing, branding, strategy, or craft beer brewing.
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Now displaying: December, 2015
Dec 30, 2015

For the fifth episode of the podcast, I met with James Wallis in London. James is a British designer and publisher of tabletop and roleplaying games. He began roleplaying games with the classic Dungeons & Dragons and Traveller in 1981 and worked on many games since. He also wrote for gaming publications and traditional ones like the Sunday Times. Now he has his own consultancy, Spaaace, A triple "A" company.

He also consults with brands to design gaming experiences, leads game design seminars and has successfully completed several crowdfunding projects. Game designer and podcast show host Robin Laws first called him the godfather of indie game design. The most known games he worked on extensively are probably Once Upon a Time and The Extraordinary Adventures of Baron Munchausen. He is currently working on bringing Paranoia, a classic tabletop roleplaying game into the 21st century.

I met James at a conference called Playful several years ago and thought of asking to participate in the show. We had a fantastic conversation, James has amazing stories to tell about his career in game design and writing. I hope you have as much fun listening as I did having the conversation.

A few of the links mentioned:

Dec 20, 2015

In this fourth episode of the Ice Cream for Everyone podcast I meet my brother Björn van der Horst and his business partner Omar Romero on the site of a new bar and restaurant they are building in collaboration with the Hilton Hotel London Metropole

The upcoming bar and restaurant will be called Kojawan and has magnificent panorama views of London from the 23rd floor. 

Björn and Omar talk about their careers as chefs as well as their new projects, which include Kojawan and Bone Tea broth bar. I mention this in the intro to the episode, at the time we recorded this they were planning to launch a crowdfunding campaign to finance the next steps of Bone Tea, things have changed since then and they gone the route of private investment for the next steps of the project instead of crowdfunding.

I've just had excellent news the podcast is now listed with iTunes Podcasts directory, so you can subscribe there. If you enjoy listening I would hugely appreciate if you could leave a rating and a review please!

A few links to the information mentioned:

Dec 16, 2015

I was invited to speak at the European Planning Conference this year in Prague, I recorded my talk so this is a special episode of the podcast.

I'm adding the slides on my blog and Slideshare for reference, though as I also mention in the episode the slides are mostly a few images and not really necessary to understand the talk.

I get slightly lost in the section talking about chess and abstract strategy games, listening to the recording I realised I'd made the two points I had in mind and that define these types of games:

  1. All the elements are visible to players, no hidden parts
  2. They contain no random elements, nothing left to chance.

I hope you enjoy, and as I mention in the podcast please keep in touch if you might be interested in having me come and speak at your event or conference.

A few references mentioned in this episode:

Dec 10, 2015

For this third episode I caught up with my friend and award winning media professional Hugh Garry in London. I met Hugh on a trip to Tanzania with The Great Football Giveaway a few years ago, and since then he organises a different adventurous and/or purposeful trip every year.

He is a director at Storythings, a studio decidated to helping businesses and organisations find new ways to tell stories. Before that he worked at the BBC Radio 1 as a creative producer for a long time, and he was also a DJ for a long time.

It was a great conversation and I hope you enjoy listening!

A few links to some of the information mentioned, for reference: